What 1 Year of Solo RPG Taught Me (Between Two Sandwiches)
A year ago, I launched Pocket Quest. A bite-sized solo RPG designed for lunch breaks, for the beach, for those moments when you have 20 minutes and feel like rolling dice without hauling out a 300-page rulebook. Honestly? I thought I'd quit after three months. Why I built it I work. I have kids. Life…